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MAP An Article from the October 2003 JOM: A Hypertext-Enhanced Article |
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The author of this article is managing editor of JOM. |
Exploring traditional, innovative, and revolutionary issues in the minerals,
metals, and materials fields.
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OUR LATEST ISSUE |
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Feature: The Arts
Practical Engineering in TV's Impractical Engineering Shows: Monster Garage and Junkyard Mega-Wars |
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Figure 1. Monster Garage star Jesse James. |
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In the office he’s William Yerazunis,
PhD. On the Junkyard Mega-Wars set, he’s Crash, team captain and self-proclaimed
nerd. Yerazunis, who works
as a research scientist at Mitsubishi
Electric Research Laboratories, is a
regular on the The Learning Channel (TLC)’s Junkyard Mega-Wars, a program
in which two teams compete to
build a vehicle from discarded materials.
This show and others like it have become
a trend in cable: reality TV with sparks
flying, machinery whining, and, on most
days, creativity flourishing.
Television audiences are fickle, so
the trend may soon go the way of
the battling robots that were a cable
phenomenon a few years ago. For now,
though, viewers can choose from several programs that feature craftsmanship
and competition. Along the way, they
might learn a bit about science—Yerazunis
said his program offers “stealth
science”—pick up an idea or two for
a new tattoo, and perhaps come to
appreciate the skill that goes into creating
projects as ordinary as motorcycles or as
odd as scrap-metal submarines.
At the annual meeting of the American
Welding Society (AWS) in April, the
star was not the laser welding equipment
or flashy robotic products. Instead, men
in suits and hardhats, young and old,
lined up at the ESAB Welding and
Cutting Products booth to meet Jesse
James, star of the Discovery Channel’s
Monster Garage and hero of the welding
world. Some brought welding gloves to
be signed, others carried their meeting
programs. No one seemed bothered by the tattoos covering James’ forearms, the
knit cap pulled down over his eyebrows,
or the seemingly gruff demeanor.
“For the most part, people put
aside whatever prejudices they might
have had,” said Rusty Franklin of the
American Welding Society. “They were
looking at the skill and the accomplishment.
It didn’t matter if he had a zillion
tattoos, a whole bunch of earrings, and
body piercings; from the perspective
of welding and joining metals he does
relate to the youth of today.”
Jesse James (distantly related to the
wild-west outlaw of the same name) was
already legendary among motorcycle
enthusiasts when he was discovered
by Thom Beers, executive producer
of Monster Garage. In 2001, Beers
wanted to create a special program
about custom motorcycle builders and
was looking for a star with the right mix
of personality and craftsmanship. When he met James, he stopped looking.
Beers created Motorcycle Mania starring James at work in his California
shop, West Coast Choppers, where he
shapes metal into one-of-a-kind bikes
for a client list that includes athletes and
celebrities. The program was an instant
success. “The numbers were just huge,” Beers said. “In the first one (which was
soon followed by Motorcycle Mania 2)
Jesse hand-built a tank from scratch.
When that film aired everyone couldn’t
stop talking about it. That’s what told
me people are fascinated with real
craftsmen.” Beers decided to tap that
audience with the Monster Garage series (Figure 1). Each week, a group
of mechanically inclined people joined
James in a garage to convert a conventional
vehicle into something new and
odd: a sport utility vehicle became a
garbage truck; a racecar was changed
into a street sweeper (Figure 2). There
was a time limit, a budget, and numerous
shots of James applying power tools
and imagination to the challenge of
the week.
The teams were carefully assembled to
combine particular abilities. “We usually
look for skills associated with each of
the builds,” Beers said. “Everybody’s
got to have welding skills, everybody’s
got to have fabricating skills.” Although
college degrees are not necessary for
success, problem-solving skills are
essential. “Some of the engineering feats
are extraordinary,” Beers said.
Again, Beers found a formula with
an eager audience and the series in
September launched its second season.
“Every week we get three million
homes that tune in,” he said. “That’s
great for cable.” And, it turns out, great
for the welding profession.
The creative shows on cable, especially
Monster Garage and Junkyard
Mega-Wars, have attracted the kind of
attention of which the AWS’s Image of
Welding Committee could only have
dreamed. The committee was formed
several years ago, said Chairman Rusty
Franklin, after a media report that
welding ranked as one of the ten worst
jobs in America.
“There is a perception that welding jobs are not good-paying jobs, they’re
not necessarily skilled jobs, they’re
dirty,” Franklin said. The committee
created television commercials reminding
viewers of the value of welding in
everyday life, but when cable television
programs began to showcase metal
crafting, the profession received a
publicity boost that was like a gift to
the committee. “Those shows portray
a very positive image,” Franklin said. “Both those shows demonstrate that
even non-welders are fascinated by the
skill set of those people and how creative
they can be in producing whatever
their task is.”
The appeal of shows such as Monster
Garage, Franklin believes, comes not
with the final product, but with the
process of creating it, although, as
shown in Figure 3, the end results are
eye-catching.
As for James himself, “the guy is an incredibly skilled welder,” Franklin
said. “He’s driven by his creativity
and skill.”
During his appearance at the American
Welding Society show, James took time
to visit some highly impressed tradeschool
students who were participating
in a welding competition. “He’s an
awesome designer and an amazing
fabricator,” said Miles Tilley of Ann
Arbor, Michigan. Both James and
Franklin believe that schools need to
place more emphasis on the kinds of
skills James was taught in high school
shop classes. Both think his popularity
could help lure students back into such
classes. “I get a lot of e-mails from shop
teachers,” James said. The teachers tell
him their classes were half full before
Monster Garage went on the air. “Now,
their classes are full,” he said.
Beers said a nonprofit organization
is being planned to benefit high school shop classes, which face budget cuts in
many school districts. Tentatively called
the Jesse James Fund for Industrial Arts,
the organization will auction, on-line,
items such as Monster Garage vehicle
parts and autographed tools.
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Figure 3. A school bus that was transformed into a pontoon boat floats on Monster Garage. |
Figure 4. A Junkyard Wars team prepares to compete. |
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When Monster Garage debuted in 2002, Junkyard Wars already had a solid following dating back to its debut on U.S. television in 1999. The show evolved from a British program called Scrapheap Challenge, in which two teams built an assigned project using materials scavenged from a junkyard. The current Junkyard Mega-Wars program debuted in August. Throughout the program’s evolution, the engineering challenges have been consistently daunting—teams have recycled materials into creations that have flown, hovered, and floated, all under a ten-hour construction deadline (Figure 4). Bill Yerazunis, who started on the show as a competitor and this year is a regular as a team captain, said he is always impressed with the unusual solutions people find to their problems. “Everybody has a spark of genius in them,” he said.
To show they are clever enough to compete on Junkyard Wars, and now, Junkyard Mega-Wars, teams must submit a video showcasing their skills. A group of acquaintances calling themselves the New England Rubbish Deconstruction Society, or the Nerds, made up of Jeff “DP” Del Papa, a bicycle builder and mechanic, George “Geo” Homsy, a graduate student of biology and robotics, and William “Crash” Yerazunis, an expert on artificial intelligence, applied their high-tech experience to the construction of a low-tech device: the sewing machine. This is the video that won the Nerds an opportunity to engage in Junkward Wars. | |
Click Here to view this video as an .ra file using RealPlayer (~2.2Mb). | |
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Figure 5. Junkyard Mega-Wars captain Bill “Crash” Yerazunis shares his expertise. |
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To win a spot on the show, Yerazunis and several mechanically minded acquaintances created a video, as required by TLC, demonstrating their engineering know-how and creativity. In their tape, they assembled a crude supersized sewing machine from garage odds and ends. Each of the team members powered a component of the machine which can be seen in the sidebar). They gave themselves a clever name—the New England Rubbish Deconstruction Society, or Nerds—and won a spot in Junkyard Wars. The team had a successful run, winning their challenge and subsequent semi-final rounds, but losing in the final round. Among the projects the team constructed were a mini-submarine, a steam-powered car, and a dragster.
For the fall 2003 season, Yerazunis
was invited back as one of two captains
who, in a change from Junkyard traditions,
each week choose a team from
selected candidates and compete in a
challenge. Yerazunis is promoted as
the brainy team leader versus a more
brawny opponent, Richard Munsen,
known as Bowser. The captains are
given a construction assignment, such as
a snowmobile or rock-crawling vehicle.
The captains decide what to build and
what types of parts they will need, and
then each meets with Greg Bryant, the
show’s technical advisor. Bryant, who is
an engineer, helps fine-tune the designs.
Next, the captains select a team and
begin construction.
To build his team, Yerazunis looked
for specific skills depending on the
project. Someone who has built things
before was always an asset. All the team
members needed to have construction
experience—the set was equipped with
plasma cutters, oxy-acetylene torches,
and metal inert gas and tungsten inert
gas welding equipment, along with
common hand tools, and everyone
was needed to join in and build with
them. Someone with knowledge of auto
mechanics on a wide variety of vehicles
was a bonus, along with a capable
welder, but not necessarily of the type
who builds buildings or cars. “Almost
half of our ace welders are not structural
welders, they’re industrial artists who
spend 18 to 20 hours in the studio
making something that’s beautiful that’s
going to last for 50 years,” Yerazunis
said (Figure 5).
Ivan McLean, a member of the Big
Shots team from an earlier season, was just such an artist. McLean, who works
as a metal sculptor, was drawn to the
competition and creativity of Junkyard
Wars. “I think we all have a common
love, this feel for metals,” he said of the
show’s participants.
Greg Bryant has experience in making
learning palatable, even fun. The technical
expert on Junkyard Mega-Wars,
who is an engineer, started his career
as a junior-college physics teacher. His
students were less than enthusiastic
about the subject, and Bryant was
determined to relate physics to the
world those students knew.
“Keeping them interested and motivated
was the biggest challenge, trying
to make physics something real for them
in everyday life,” he said. “Like for the
young men, trying to explain to them
about the latent heat of fusion of ice and
relate that to how much ice you bought
to cool down a case of beer. If you can
get them hooked slightly like that and
translate these technical concepts into
things they see and use every day, then
it becomes much more realistic to them.
Even though sometimes it doesn’t seem
like they’re learning they actually are
understanding the phenomena around
them on a daily basis.” Bryant looks
at Junkyard Mega-Wars the same
way. “Certainly it’s about entertaining
people, but just by watching it you will
understand more about technical matters
than you did had you not watched it, but
you won’t even realize it.” He points
to an episode in which the teams had
to build a hovercraft out of junkyard
materials. “People that watched the
hovercraft show . . . may not have
known you can drive vehicles around
on a cushion of air or how a hovercraft
worked. It was a very entertaining show
but people came away with a clearer
understanding of what was required to
make a hovercraft work.”
Bryant compares the lessons taught
on Junkyard Mega-Wars to those taught
in the old Mr. Wizard science program. “Mr. Wizard would do these fascinating
experiments that were almost
magic—Junkyard Wars is an evolution of that,” he said. “But it also has people
trying to make decisions based on
things they have, and sometimes, most
importantly, things that they don’t and
they have to use an ingenious solution
to work around the problem.”
Bryant qualifies as a Junkyard Mega-Wars expert based on his experience and
education—he was formerly employed
for Walt Disney’s “Imagineering” team,
which performed engineering for the
Walt Disney Company. He still works as
a ride compliance engineer for Universal
Studios.
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Figure 6. Paul Teutul, Jr. demonstrates his skills on American Chopper, a Discovery Channel program about custom-motorcycle-building. |
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JESSE JAMES BRINGS MANUFACTURING TO THE MAINSTREAM |
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