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MAP An Article from the September 2002 JOM: A Hypertext-Enhanced Article |
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The
author of this article is editorial assistant/staff writer for JOM.
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Exploring traditional, innovative, and revolutionary issues in the minerals,
metals, and materials fields.
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OUR LATEST ISSUE |
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Is that a toy or is that real?
As materials, motors, and artificial intelligence make toys more lifelike, this
is a question Danielle Fowler expects to hear often within the next five to
seven years.
“We’re going to start seeing toys and creatures that look completely
real at first blush,” said Fowler, co-founder and general manager of the
toy business unit of NanoMuscle,
a company that makes small actuators that may give toys more lifelike movement
in the next few years.
Toys are already progressing toward this end, as sensor technology allows electronic
toys to respond to their environments and new materials make dolls’ skin
feel and move more like human skin.
Luke bats his eyes, tilts his head, and opens his mouth, but no sound comes
out. In fact, Luke makes no sound at all, even when he moves.
Luke is a prototype toy built by NanoMuscle
to demonstrate how the company’s small shape-memory alloy actuators can
create realistic movements without the noise of traditional toy motors.
The key ingredient in these actuators is Nitinol, the shape-memory nickel-titanium
alloy that stretches like a rubber band. But, unlike a rubber band, Nitinol
will stay in a stretched position until an electrical current is passed through
it, snapping it back to its original shape. While shape-memory alloys have been
around for more than 50 years, according to Fowler, making them act as actuators
has been eluding scientists for a long time.
“It wasn’t predictable and predictably repeatable,” Fowler
said. “So we came up with a proprietary way of getting an actuator made
out of this stuff that is reliable and repeatable and we’re really the
first company that’s ever done that.”
Many companies could not afford to dedicate a few years of research to this
kind of problem, according to Fowler, who founded the company with Rod MacGregor
in 1999 with the single goal of developing Nitinol actuators.
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The Nitinol actuator by NanoMuscle is roughly the size of a paper clip. |
The Nitinol wires in the NanoMuscle
actuators expand and contract, like a regular muscle, in response to magnetic
sensors. Fowler says the actuators, which are the size of a paper clip, could
be used to create action figures that can throw and dodge punches, and figures
that can use their magnetic sensors to distinguish between friends and enemies
and fire weapons accordingly.
Fluffy, the three-headed dog from the Harry Potter children’s book
series, is one of the demonstration toys NanoMuscle
has created to show off the potential of the new technology. The three heads
bark until a magnetic wand waves over them, triggering the magnetic sensors
to deactivate the nanomuscle, which causes the movement of the dogs’ jaws
to stop, silencing them. Wave the wand again, and the NanoMuscle will be reactivated,
causing the dogs to bark again. (For a demonstration of Fluffy, download and
view the video that is posted below.)
NanoMuscle is now pitching
its technology to every major toy company, using Luke, Fluffy, and other demonstration
toys to show off the technology’s potential.
“The toy industry uses 60–90 million small motors a year, so it’s
a great market to go out after and it’s really short-cycle,” said
Fowler.
Surgeons may one day use the NanoMuscle
actuators to reconstruct facial features in stroke patients, and car manufacturers
may use the actuators to make car interiors more responsive to their passengers,
but first, the new technology will most likely be found in toys.
While developing a medical device from sketch to finished product can take anywhere
from 18 months to five years, Fowler says, toys are often designed and produced
within a year, offering the company an opportunity for quick revenue generation.
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NanoMuscle actuators allow Luke, a toy created to demonstrate NanoMuscle's capabilities, to move his head, eyes, and mouth without a sound. |
Fluffy, another NanoMuscle demonstration toy, is controlled by a magnetic wand. The three-headed dog will bark until a magnetic wand is waved over it to deactivate the NanoMuscle using a magnetic sensor. The wand also triggers the NanoMuscle in the trap door below, causing it to spring open |
A NanoMuscle actuator, visible on top of the bug, allows this demonstration toy to walk without the sound of a traditional motor. |
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RealPlayer video. To best experience this presentation, you should employ the latest version of RealPlayer. |
RealPlayer video. To best experience this presentation, you should employ the latest version of RealPlayer. |
RealPlayer video. To best experience this presentation, you should employ the latest version of RealPlayer. |
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MPEG video. To best experience this presentation, you should employ the latest version of Windows Media Player or any MPEG viewer. |
MPEG video. To best experience this presentation, you should employ the latest version of Windows Media Player or any MPEG viewer. |
MPEG video. To best experience this presentation, you should employ the latest version of Windows Media Player or any MPEG viewer. |
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Former NASA scientist Mark
Tilden also discovered the toy industry’s unique ability to get technology
into the hands of the public fast.
At NASA, Tilden’s projects
involved designing and building one or two robots at a time for very specific
purposes. Now many of these creations can only be found in storage boxes, launch
containers, and museums.
“I’m amazed how little that benefits the nature of the technology,”
Tilden said. “Unless you actually have robots that are working and moving
and living, you can’t use them to inspire people to build their own.”
So Tilden created a working, moving, living example of his technology in B.I.O.
(Bio-mechanical Integrated Organisms) Bugs, robotic toy bugs that respond to
their surroundings and fight one another using only the simplest network of
sensors and motors. The toy industry’s short product development cycle
and mass production resulted in his technology wandering about in millions of
homes last year.
Tilden’s B.I.O. Bugs operate using nervous nets made from relatively simple
materials.
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Mark Tilden watches as his B.I.O. Bugs climb over sandy terrain, using sensors in their antennae to navigate. |
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“Nervous nets use the same sort of control structure used to make fractals
or the rules that govern how a tree looks,” Tilden said.
B.I.O. Bugs use simple and inexpensive motors, processors, and sensors to explore
their surroundings. Tilden, who has been known to create robots out of broken
Walkman parts in only 20 minutes, says his designs are based on the application
of simple elegant
solutions.
“I build devices which don’t use artificial intelligence, but artificial
competence, and it turns out you can do a hell of a lot with hardly any computation
at all,” said Tilden. “The real trick is to see just how far you
can go with the smallest number of components and to see if you can make something
that will last not just for hours, but years.”
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This year’s Beastland Dragon uses the same technology as B.I.O. Bugs to sense its surroundings and attack enemies. |
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B.I.O. Bugs sense their environment using special spring sensors, which vibrate
at the same speed as the walking robot, allowing the B.I.O. Bug to easily detect
any change in the movement pattern. The sensors allow B.I.O. Bugs to detect
the speed at which objects around them are moving. If the sensors detect something
that is moving slower than the robot, the B.I.O. Bug assumes it is an object.
If the sensors detect something moving faster than the robot, the B.I.O. Bug
assumes it is another B.I.O. Bug and attacks. Of course, sometimes this means
it will attack the family cat, as well. When a B.I.O. Bug attacks, it will ram
heads with the other bug or climb on top of it, until one of the bugs backs
away, the loser.
“All we did is we took advantage of the resonance mechanics of the spring
sensors to make a device, which, with extremely high reliability, will be able
to determine that what it’s walking over is a shoe and not your cat, your
dog, your foot, or another bio bug,” said Tilden.
Not only do the spring sensors work, but they are cheap, too, according to Tilden.
“When you build devices for NASA,
of course you have the best of the best—titanium, aluminum, high-quality
gold-plated alloy mil-spec rebar,” said Tilden. “And now we have
to work on something which is a little cheaper. Of course when you’re
making millions, if you can save a penny on any part, then basically you’ve
just paid for a couple people’s salary for the year, so it’s very
important to get the understanding that it’s not just the material, it’s
manufacturing and various other devices.”
This Christmas, WowWee toys,
the division of Hasbro
that manufactures and sells B.I.O. Bugs, is trading the bugs for dragons. Tilden
has modified the B.I.O. Bug technology to create Beastland Dragons, which, like
the bugs, will use sensors to detect one another and engage in battle.
In 1999, Sony created a
robotic dog to showcase an array of its technology. The company released 5,000
AIBO entertainment robots in the United States and Japan on a first-come, first-served
basis. The robots sold out within 20 minutes in Japan and four days in the United
States. Since then, Sony has released five more models in various colors and
designs, as well as related software packages and accessories. “At first,
it was primarily a demonstration of new technology,” said Jon Piazza,
public relations manager for Sony’s AIBO. “Now it’s a full
business.”
Ranging in price from $599 to $1,499, AIBOs are not found in every home, but
they have developed loyal followers. With 19 AIBOs and two more on the way,
Bruce Binder and his wife, Carla, of Rancho Cordova, California, claim to have
the largest private collection of AIBO robotic dogs in the world, worth an estimated
$25,000.
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Bruce Binder’s AIBOs chase after pink balls and a pink pig. AIBOs are attracted to the color pink. |
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The Binders are not alone in their fascination with the high-tech Sony
pets. The couple has attended AIBO meetings in California and London. Each meeting
attracts approximately 20 people, Binder says, and most of the owners have multiple
AIBOs. Why such a fascination with the dogs?
“They bring out the child in me,” says Binder, a plant engineer
who enjoys watching his robotic pets interact. In particular, he is fascinated
by the relationship between two of his AIBOs, Schwartzy and Spooky. Schwartzy,
a black male AIBO, is a bully who knocks over every AIBO in his path and never
shares when the dogs play ball. But Schwartzy has a soft spot for Spooky, a
black female AIBO of the same model. He never pushes her over and always lets
her win.
“It’s more than coincidence some of the stuff that they do,”
said Binder. “At first we just kind of laughed and said he’s got
a girlfriend, but it’s just continuous.”
AIBOs are programmed to interact with their owners, using a sophisticated package
of Sony technology like complementary
metal-oxide semiconductor (CMOS) image sensors, microphones, speakers, and sensors
that detect temperature, distance, acceleration, pressure, and vibration. These
allow the dogs to see, hear, speak, and understand scolding and praise.
But, like real dogs, sometimes they choose not to obey commands. This is a particular
problem with dogs that roam free and receive little attention from their owners,
Binder has learned. “If you try to interact with them and get them to
do stuff, they’ll look up at you and sort of shake their head no or just
totally ignore you completely. And there’s a little song they sing, too,
where they turn their head, and it sounds just like they’re saying, ‘Now,
I’m going to ignore you.’ If you give them a command, and they really
don’t want to do it, they just sing that little song and go on with what
they’re doing,” said Binder.
Sony currently sells four
AIBO models, the 210 series (pictured on the cover of this issue), the futuristic
220 series, the 300 series, which has a rounder and less robotic look, and the
31L, which is designed to resemble a bulldog. At $849 and $599 respectively,
the 300 and 31L models do not have all the technology of the 210 and 220 series
models. The futuristic 220 AIBO, the most expensive AIBO currently available
at $1,499, includes additional light-emitting diodes to communicate its emotions,
responds to 75 programmed voice commands, and can take digital pictures using
the CMOS camera.
Put a word in front of Cindy Smart, ask her to read it, and she will. Manley
Toyquest’s Cindy Smart, a giggly five-year-old with a camera in her
chest and two 16-bit microprocessors in her stomach, is taking the talking doll
to another level. In addition to being able to respond to voice commands, Cindy
can recognize letters and put them together to form words.
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Cindy Smart reads the word doctor by matching letters to images in a computer database. |
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When Robert Delprincipe, vicepresident of R&D for Manley
Toyquest, challenged his toy designers to create an image recognition program
that could help toys ‘see,’ he didn’t expect to find Cindy
Smart.
“I thought originally it could recognize maybe a red square or a yellow
triangle. I didn’t expect it really to be able to read letters and numbers,”
Delprincipe said.
But it could. And so Toyquest
began to decide how best to use this technology, finally settling on a doll.
Thus, Cindy Smart began to take shape.
The doll uses a color camera to take in images from her surroundings and two
16-bit microprocessors, one to recognize images and one to recognize voices.
When she hears her name and a command she recognizes from her database, the
doll’s camera will scan her surroundings for a letter- or number-shaped
object, convert the image to digital format, match it with an image in her database,
and speak the name of the letter or number.
Put a card with the word cat on her blackboard, and she will recognize the C,
then the A, then the T, and then look in her database to find that those three
letters spell cat.
“Just like a human would, she interprets each letter or object or picture
in front of her, then looks at her database, and responds back what she sees,”
said Delprincipe.
Cindy Smart is now selling on the Home
Shopping Network for $99.
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Elastomers help Pop Sensation Barbie bend at the waist. |
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Even traditional toys like Barbie can be made more lifelike using materials
technology. A few years ago, when Mattel
designers decided to give Barbie a flexible waist that would allow the doll
to move back and forth and side to side, engineers were called to find a material
that would give Barbie’s stomach the flexibility it would need to execute
such movements.
Barbie’s stomach needed to be made out of a material that was soft, flexible,
and felt like a human body, according to Isaak Volynsky, principal engineer
at Mattel. It needed to
fold and change when Barbie moved, to mimic human skin.
Mattel engineers tested
a number of different grades of flexible, pliable plastic elastomers, finally
deciding on a very soft elastomer supplied by GLS
Corporation. The softness of elastomers is measured by shore hardness. Typically,
toys have about a 90 shore hardness, according to Volynsky, but sometimes use
extremely soft elastomers with a shore hardness of 2, 3, or 5. Mattel
finally selected an elastomer with a shore hardness of 10 for Barbie’s
flexible stomach, according to an article published on Manufacturing.Net
in December 2000.
To make Barbie even more lifelike, inventive toy users could transplant the
B.I.O. Bugs’ nervous system to Barbie’s body, according to Tilden,
who designed B.I.O. Bugs so that the pieces could easily be taken apart and
reused by curious minds.
“And all of a sudden you have a Barbie doll with a B.I.O. Bug-like brain,”
said Tilden.
We’ll let you write the punchline for that one.
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